// ------------------------------------------------------------------------ // qeaudiotrap.cpp: Audio trap objects that can be inserted to a ecasound // engine instance. // Copyright (C) 2001 Kai Vehmanen (kaiv@wakkanet.fi) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // ------------------------------------------------------------------------ #include #include "qevumeter.h" #include "qeaudiotrap.h" using std::cerr; using std::endl; QEAudioTrap::QEAudioTrap(QObject *parent, const char *name, QEVUMeter* target) { // initialize libecasound specific variables channels_rep = 0; sample_processing_step = 0; buffer_repp = 0; vumeter_target_repp = target; } QEAudioTrap::~QEAudioTrap(void) { // cerr << "qeaudiotrap desctructor" << endl; } void QEAudioTrap::init(SAMPLE_BUFFER *insample) { buffer_repp = insample; channels_rep = insample->number_of_channels(); sample_processing_step = insample->length_in_samples(); } void QEAudioTrap::process(void) { // cerr << "process()" << endl; if (vumeter_target_repp != 0) vumeter_target_repp->dataUpdated(buffer_repp); }