/* ** Copyright (C) 1999 Albert Faber ** * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef GET_AUDIO_H_INCLUDED #define GET_AUDIO_H_INCLUDED #if (defined LIBSNDFILE || defined LAMESNDFILE) /* AIFF Definitions */ #define IFF_ID_FORM 0x464f524d /* "FORM" */ #define IFF_ID_AIFF 0x41494646 /* "AIFF" */ #define IFF_ID_COMM 0x434f4d4d /* "COMM" */ #define IFF_ID_SSND 0x53534e44 /* "SSND" */ #define IFF_ID_MPEG 0x4d504547 /* "MPEG" */ void CloseSndFile(lame_global_flags *gfp); FILE * OpenSndFile(lame_global_flags *gfp,const char* lpszFileName,int default_samp, int default_chan); unsigned long GetSndSamples(void); int GetSndSampleRate(void); int GetSndChannels(void); int GetSndBitrate(void); int get_audio(lame_global_flags *gfp,short buffer[2][1152],int stereo); #ifdef LIBSNDFILE /* INCLUDE the sound library header file */ #ifdef _MSC_VER /* one byte alignment for WIN32 platforms */ #pragma pack(push,1) #include "./libsndfile/src/sndfile.h" #pragma pack(pop,1) #else #include "sndfile.h" #endif #else /***************************************************************** * LAME/ISO built in audio file I/O routines *******************************************************************/ #include "portableio.h" #include "ieeefloat.h" typedef struct blockAlign_struct { unsigned long offset; unsigned long blockSize; } blockAlign; typedef struct IFF_AIFF_struct { short numChannels; unsigned long numSampleFrames; short sampleSize; FLOAT sampleRate; unsigned long sampleType; blockAlign blkAlgn; } IFF_AIFF; extern int aiff_read_headers(FILE*, IFF_AIFF*); extern int aiff_seek_to_sound_data(FILE*); extern int aiff_write_headers(FILE*, IFF_AIFF*); extern int parse_wavheader(void); extern int parse_aiff(const char fn[]); extern void aiff_check(const char*, IFF_AIFF*, int*); #endif /* ifndef _LIBSNDDLL */ #endif /* ifdef LAMESNDFILE or LIBSNDFILE */ #endif /* ifndef GET_AUDIO_H_INCLUDED*/