-- ----------------------------------------------------------------- -- -- ASDL_Mixer -- -- Binding to SDL mixer lib -- -- Copyright (C) 2001 A.M.F.Vargas -- -- Antonio M. F. Vargas -- -- Ponta Delgada - Azores - Portugal -- -- E-mail: avargas@adapower.net -- -- ----------------------------------------------------------------- -- -- -- -- This library is free software; you can redistribute it and/or -- -- modify it under the terms of the GNU General Public -- -- License as published by the Free Software Foundation; either -- -- version 2 of the License, or (at your option) any later version. -- -- -- -- This library is distributed in the hope that it will be useful, -- -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- -- General Public License for more details. -- -- -- -- You should have received a copy of the GNU General Public -- -- License along with this library; if not, write to the -- -- Free Software Foundation, Inc., 59 Temple Place - Suite 330, -- -- Boston, MA 02111-1307, USA. -- -- -- -- As a special exception, if other files instantiate generics from -- -- this unit, or you link this unit with other files to produce an -- -- executable, this unit does not by itself cause the resulting -- -- executable to be covered by the GNU General Public License. This -- -- exception does not however invalidate any other reasons why the -- -- executable file might be covered by the GNU Public License. -- -- ----------------------------------------------------------------- -- -- **************************************************************** -- -- This is an Ada binding to SDL_mixer lib from Sam Lantinga at -- -- www.libsld.org -- -- **************************************************************** -- package body SDL_Mixer is use type C.int; -- ====================================== function LoadWAV (file : CS.chars_ptr) return Chunk_ptr is begin return LoadWAV_RW (RW.RWFromFile (file, CS.New_String ("rb")), 1); end LoadWAV; -- ====================================== function Load_WAV (file : String) return Chunk_ptr is begin return LoadWAV_RW (RW.RW_From_File (file, "rb"), 1); end Load_WAV; -- ====================================== function Load_MUS (file : String) return Music_ptr is begin return LoadMUS (CS.New_String (file)); end Load_MUS; -- ====================================== function PlayChannel ( channel : C.int; chunk : Chunk_ptr; loops : C.int) return C.int is begin return PlayChannelTimed (channel, chunk, loops, -1); end PlayChannel; -- ====================================== procedure PlayChannel ( channel : C.int; chunk : Chunk_ptr; loops : C.int) is begin PlayChannelTimed (channel, chunk, loops, -1); end PlayChannel; -- ====================================== function FadeInChannel ( channel : C.int; chunk : Chunk_ptr; loops : C.int; ms : C.int) return C.int is begin return FadeInChannelTimed (channel, chunk, loops, ms, -1); end FadeInChannel; -- ====================================== function Set_Music_CMD (command : String) return Integer is begin if command = "" then return Integer (SetMusicCMD (CS.Null_Ptr)); else return Integer (SetMusicCMD (CS.New_String (command))); end if; end Set_Music_CMD; -- ====================================== procedure Set_Music_CMD (command : String) is begin if command = "" then SetMusicCMD (CS.Null_Ptr); else SetMusicCMD (CS.New_String (command)); end if; end Set_Music_CMD; -- ====================================== end SDL_Mixer;