# Microsoft Developer Studio Project File - Name="play" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=play - Win32 Release !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "play - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe BSC32=bscmake.exe LINK32=link.exe !IF "$(CFG)" == "play - Win32 Release" # PROP Output_Dir "../../../tests" # PROP Intermediate_Dir "../../../obj/msvc/alleg" # ADD CPP /nologo /I "." /I "../../../" /I "../../../include" /MD /O2 /Gd # ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib ole32.lib dinput.lib ddraw.lib dxguid.lib winmm.lib dsound.lib ..\..\..\lib\msvc\alleg.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib ole32.lib dinput.lib ddraw.lib dxguid.lib winmm.lib dsound.lib /nologo /machine:IX86 /release /out:"..\..\..\tests\play.exe" !ENDIF # Begin Target # Name "play - Win32 Release" # Begin Group "Source Files" # Begin Source File SOURCE=..\..\..\tests\play.c # End Source File # End Group # Begin Group "Header Files" # End Group # Begin Group "Resource Files" # End Group # End Target # End Project