.\" Generated by the Allegro makedoc utility .TH exdbuf 3 "version 4.2.2" "Allegro" "Allegro manual" .SH NAME exdbuf \- How to use double buffering to avoid flicker. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B Example exdbuf .SH DESCRIPTION This program demonstrates the use of double buffering. It moves a circle across the screen, first just erasing and redrawing directly to the screen, then with a double buffer. .SH SEE ALSO .BR BITMAP (3), .BR END_OF_MAIN (3), .BR SCREEN_H (3), .BR SCREEN_W (3), .BR acquire_screen (3), .BR allegro_error (3), .BR allegro_init (3), .BR allegro_message (3), .BR blit (3), .BR circlefill (3), .BR clear_keybuf (3), .BR clear_to_color (3), .BR create_bitmap (3), .BR desktop_palette (3), .BR destroy_bitmap (3), .BR font (3), .BR install_keyboard (3), .BR install_timer (3), .BR keypressed (3), .BR makecol (3), .BR release_screen (3), .BR retrace_count (3), .BR screen (3), .BR set_gfx_mode (3), .BR set_palette (3), .BR textprintf_ex (3)