.\" Generated by the Allegro makedoc utility .TH exscale 3 "version 4.2.2" "Allegro" "Allegro manual" .SH NAME exscale \- Loading PCX files and bitmap stretching. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B Example exscale .SH DESCRIPTION This example demonstrates how to use PCX files, palettes and stretch blits. It loads a PCX file, sets its palette and does some random stretch_blits. Don't worry - it's VERY slowed down using vsync(). .SH SEE ALSO .BR BITMAP (3), .BR END_OF_MAIN (3), .BR PALETTE (3), .BR SCREEN_H (3), .BR SCREEN_W (3), .BR allegro_error (3), .BR allegro_init (3), .BR allegro_message (3), .BR blit (3), .BR destroy_bitmap (3), .BR install_keyboard (3), .BR keypressed (3), .BR load_pcx (3), .BR replace_filename (3), .BR screen (3), .BR set_gfx_mode (3), .BR set_palette (3), .BR stretch_blit (3), .BR vsync (3)