#ifndef BONOBO_AUDIO_ULAW_COLOR_H #define BONOBO_AUDIO_ULAW_COLOR_H void color_init (void); /* Return the pixel value for the given red, green and blue */ int color_alloc (gushort red, gushort green, gushort blue); void color_alloc_name (const char *name, GdkColor *color); void color_alloc_gdk (GdkColor *color); /* Colors used by any audio-ulaw item */ extern GdkColor ia_white, ia_black; #endif /* BONOBO_AUDIO_ULAW_COLOR_H */