/*============================================================================= Phoenix V1.2.1 Copyright (c) 2001-2003 Joel de Guzman Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #include #include #include #define PHOENIX_LIMIT 5 #include #include #include #include #include namespace phoenix { /////////////////////////////////////////////////////////////////////////////// // // local_tuple // // This *is a* tuple like the one we see in TupleT in any actor // base class' eval member function. local_tuple should look and // feel the same as a tupled-args, that's why it is derived from // TupleArgsT. It has an added member, locs which is another tuple // where the local variables will be stored. locs is mutable to // allow read-write access to our locals regardless of // local_tuple's constness (The eval member function accepts it as // a const argument). // /////////////////////////////////////////////////////////////////////////////// template struct local_tuple : public TupleArgsT { typedef TupleLocsT local_vars_t; typedef TupleArgsT parent_t; local_tuple(TupleArgsT const& args, TupleLocsT const& locs_) : TupleArgsT(args), locs(locs_) {} TupleArgsT& parent() { return *this; } TupleArgsT const& parent() const { return *this; } mutable TupleLocsT locs; }; /////////////////////////////////////////////////////////////////////////////// // // local_var_result // // This is a return type computer. Given a constant integer N, a // parent index and a tuple, get the Nth local variable type. The // parent index is an integer specifying which parent scope to // access; 0==current scope, 1==parent scope, 2==parent's parent // scope. // // This is a metaprogram with partial specializations. There is a // general case, a special case for local_tuples and a terminating // special case for local_tuples. // // General case: If TupleT is not really a local_tuple, we just return nil_t. // // local_tuples case: // Parent index is 0: We get the Nth local variable. // Otherwise: We subclass from local_tuples // /////////////////////////////////////////////////////////////////////////////// template struct local_var_result { typedef nil_t type; }; ////////////////////////////////// template struct local_var_result > : public local_var_result {}; ////////////////////////////////// template struct local_var_result > { typedef typename tuple_element< N, TupleLocsT >::type& type; static type get(local_tuple const& tuple) { return tuple.locs[tuple_index()]; } }; /////////////////////////////////////////////////////////////////////////////// // // local_var // // This class looks so curiously like the argument class. local_var // provides access to the Nth local variable packed in the tuple // duo local_tuple above. Parent specifies the Nth parent scope. // 0==current scope, 1==parent scope, 2==parent's parent scope. The // member function parent() may be called to provide access to // outer scopes. // // Note that the member function eval expects a local_tuple // argument. Otherwise there will be acompile-time error. local_var // primitives only work within the context of a context_composite // (see below). // // Provided are some predefined local_var actors for 0..N local // variable access: loc1..locN. // /////////////////////////////////////////////////////////////////////////////// template struct local_var { template struct result { typedef typename local_var_result::type type; }; template typename local_var_result::type eval(TupleT const& tuple) const { return local_var_result::get(tuple); } template actor > parent() const { return local_var(); } }; ////////////////////////////////// namespace locals { actor > const result = local_var<0>(); actor > const loc1 = local_var<1>(); actor > const loc2 = local_var<2>(); actor > const loc3 = local_var<3>(); actor > const loc4 = local_var<4>(); } /////////////////////////////////////////////////////////////////////////////// // // context_composite // // This class encapsulates an actor and some local variable // initializers packed in a tuple. // // context_composite is just like a proxy and delegates the actual // evaluation to the actor. The actor does the actual work. In the // eval member function, before invoking the embedded actor's eval // member function, we first stuff an instance of our locals and // bundle both 'args' and 'locals' in a local_tuple. This // local_tuple instance is created in the stack initializing it // with our locals member. We then pass this local_tuple instance // as an argument to the actor's eval member function. // /////////////////////////////////////////////////////////////////////////////// template struct context_composite { typedef context_composite self_t; template struct result { typedef typename tuple_element<0, LocsT>::type type; }; context_composite(ActorT const& actor_, LocsT const& locals_) : actor(actor_), locals(locals_) {} template typename tuple_element<0, LocsT>::type eval(TupleT const& args) const { local_tuple local_context(args, locals); actor.eval(local_context); return local_context.locs[tuple_index<0>()]; } ActorT actor; LocsT locals; }; /////////////////////////////////////////////////////////////////////////////// // // context_gen // // At construction time, this class is given some local var- // initializers packed in a tuple. We just store this for later. // The operator[] of this class creates the actual context_composite // given an actor. This is responsible for the construct // context[actor]. // /////////////////////////////////////////////////////////////////////////////// template struct context_gen { context_gen(LocsT const& locals_) : locals(locals_) {} template actor::type, LocsT> > operator[](ActorT const& actor) { return context_composite::type, LocsT> (as_actor::convert(actor), locals); } LocsT locals; }; /////////////////////////////////////////////////////////////////////////////// // // Front end generator functions. These generators are overloaded for // 1..N local variables. context(i0,...iN) generate context_gen // objects (see above). // /////////////////////////////////////////////////////////////////////////////// template inline context_gen > context() { typedef tuple tuple_t; return context_gen(tuple_t(T0())); } ////////////////////////////////// template inline context_gen > context( T1 const& _1 = T1() ) { typedef tuple tuple_t; return context_gen(tuple_t(T0(), _1)); } ////////////////////////////////// template inline context_gen > context( T1 const& _1 = T1(), T2 const& _2 = T2() ) { typedef tuple tuple_t; return context_gen(tuple_t(T0(), _1, _2)); } ////////////////////////////////// template inline context_gen > context( T1 const& _1 = T1(), T2 const& _2 = T2(), T3 const& _3 = T3() ) { typedef tuple tuple_t; return context_gen(tuple_t(T0(), _1, _2, _3)); } ////////////////////////////////// template inline context_gen > context( T1 const& _1 = T1(), T2 const& _2 = T2(), T3 const& _3 = T3(), T4 const& _4 = T4() ) { typedef tuple tuple_t; return context_gen(tuple_t(T0(), _1, _2, _3, _4)); } /////////////////////////////////////////////////////////////////////////////// } ////////////////////////////////// using namespace std; using namespace phoenix; using namespace phoenix::locals; ////////////////////////////////// int main() { context(1) [ cout << loc1 << '\n', context(2) [ cout << loc1.parent<1>() << ' ' << loc1 << '\n', context(3) [ cout << loc1.parent<2>() << ' ' << loc1.parent<1>() << ' ' << loc1 << '\n' ] ] ] (); return 0; }