#ifndef _UMLBASECOMPONENT_H #define _UMLBASECOMPONENT_H #include "UmlItem.h" #include "anItemKind.h" #include #include "UmlClass.h" // to avoid destructor problem class UmlComponent; class UmlComponentView; class UmlComponentDiagram; // Manage the components. class UmlBaseComponent : public UmlItem { public: // returns a new component named 'name' created under 'parent' // // In case it cannot be created (the name is already used or // invalid, 'parent' cannot contain it etc ...) return 0 in C++ // and produce a RuntimeException in Java static UmlComponent * create(UmlComponentView * parent, const char * s); // returns the kind of the item virtual anItemKind kind(); // returns the optional associated diagram UmlComponentDiagram * associatedDiagram(); // sets the associated diagram, arg may be null to unset it // // On error return FALSE in C++, produce a RuntimeException in Java bool set_AssociatedDiagram(UmlComponentDiagram * d); private: UmlComponentDiagram * _assoc_diagram; protected: virtual void read_uml_(); // the constructor, do not call it yourself !!!!!!!!!! UmlBaseComponent(void * id, const QCString & n); }; inline UmlBaseComponent::UmlBaseComponent(void * id, const QCString & n) : UmlItem(id, n) { _assoc_diagram = 0; } #endif