#include "UmlBaseDeepHistoryPseudoState.h" #include "UmlDeepHistoryPseudoState.h" #include "UmlItem.h" UmlDeepHistoryPseudoState * UmlBaseDeepHistoryPseudoState::create(UmlItem * parent) { return (UmlDeepHistoryPseudoState *) parent->create_(aDeepHistoryPseudoState, ""); } anItemKind UmlBaseDeepHistoryPseudoState::kind() { return aDeepHistoryPseudoState; }