#include "UmlBaseTerminatePseudoState.h" #include "UmlTerminatePseudoState.h" #include "UmlItem.h" UmlTerminatePseudoState * UmlBaseTerminatePseudoState::create(UmlItem * parent) { return (UmlTerminatePseudoState *) parent->create_(aTerminatePseudoState, ""); } anItemKind UmlBaseTerminatePseudoState::kind() { return aTerminatePseudoState; }