#ifndef _UMLNODE_H #define _UMLNODE_H #include "UmlBaseNode.h" #include class FileIn; class Token; class UmlItem; // This class manages 'nodes' // // You can modify it as you want (except the constructor) class UmlNode : public UmlBaseNode { public: UmlNode(void * id, const QCString & n) : UmlBaseNode(id, n) { NumberOf += 1; }; static void init(); //import the node starting by 'tk' inside 'where' static void importIt(FileIn & in, Token & token, UmlItem * where); static int numberOf() { return NumberOf; }; protected: static int NumberOf; }; #endif