#include "UmlBaseInitialPseudoState.h" #include "UmlInitialPseudoState.h" #include "UmlItem.h" UmlInitialPseudoState * UmlBaseInitialPseudoState::create(UmlItem * parent) { return (UmlInitialPseudoState *) parent->create_(anInitialPseudoState, ""); } anItemKind UmlBaseInitialPseudoState::kind() { return anInitialPseudoState; }