/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanApp="System" //! header=application.h #ifndef header_clanapp #define header_clanapp #if _MSC_VER > 1000 #pragma once #endif //: The starting place for all applications. //- !group=App/System! //- !header=application.h! //-

The application class must be inherited by all ClanLib applications. //- In your application create a class inheriting CL_ClanApplication, //- make a global instance of it, and fill in the main() function.

class CL_ClanApplication { public: //: Clan Application constructor CL_ClanApplication(); //: Clan Application destructor virtual ~CL_ClanApplication(); //: Main application function //-

Every program made using ClanLib must implement this function. //- This is the main application function, which will be called //- once following system initialization.

//param argc: The number of arguments to the program (c-style) //param argv: A pointer to strings, containing the program arguments. The name of the program executable is always passed as first argument. //return: Program return value virtual int main(int argc, char** argv)=0; //: Static pointer to an initialized instance of this class. //: This is set by the constructor. static CL_ClanApplication *app; }; #endif