/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanCore="Math" //! header=core.h #ifndef header_line_math #define header_line_math #ifdef CL_API_DLL #ifdef CL_CORE_EXPORT #define CL_API_CORE __declspec(dllexport) #else #define CL_API_CORE __declspec(dllimport) #endif #else #define CL_API_CORE #endif #include "point.h" //: Math operations on 2D lines. //- !group=Core/Math! //- !header=core.h! class CL_API_CORE CL_LineMath { public: // Operations: //: Return the distance from a point to a line. //param float x: X coordinate of point. //param float y: Y coordinate of point. //param CL_Pointf point: The point. //param float *line: Pointer to float array with elements {x1,y1,x2,y2}. static float distance_to_line(const CL_Pointf &point, float *line); static float distance_to_line(float x, float y, float *line); //: Return true if two line segments intersect. //param float *lineA: First line. Pointer to float array with elements {x1,y1,x2,y2}. //param float *lineB: Second line. Pointer to float array with elements {x1,y1,x2,y2}. //param bool collinear_intersect: set if a collision is reported when all points are on the same line. static bool intersects( float *lineA, float *lineB, bool collinear_intersect=false ); //: Return true if two line segments are collinear. (All points are on the same line.) //param float *lineA: First line. Pointer to float array with elements {x1,y1,x2,y2}. //param float *lineB: Second line. Pointer to float array with elements {x1,y1,x2,y2}. static bool collinear( float *lineA, float *lineB ); //: Return the intersection point of two lines. //param float *lineA: First line. Pointer to float array with elements {x1,y1,x2,y2}. //param float *lineB: Second line. Pointer to float array with elements {x1,y1,x2,y2}. static CL_Pointf get_intersection( float *lineA, float *lineB ); //: Return [<0, 0, >0] if the Point P is right, on or left of the line trough A,B //param float x: x coordinate of the point being tested. //param float y: y coordinate of the point being tested. //param float *line: The line. A pointer to a float array with the elements {x1,y1,x2,y2}. //param float line_x1, line_y1: First point defining the line. //param float line_x2, line_y2: Second point defining the line. //param CL_Pointf P: Test point. //param CL_Pointf A: First point defining the line. //param CL_Pointf B: Second point defining the line. static float point_right_of_line( float x, float y, float *line ); static float point_right_of_line( float x, float y, float line_x1, float line_y1, float line_x2, float line_y2 ); static float point_right_of_line( const CL_Pointf &A, const CL_Pointf &B, const CL_Pointf &P ); //: Return the midpoint of the line from point A to point B. //param CL_Pointf A: point A //param CL_Pointf B: point B static CL_Pointf midpoint( const CL_Pointf &A, const CL_Pointf &B ); //: Return the normal vector of the line from point A to point B. //param CL_Pointf A: point A //param CL_Pointf B: point B //param float *line: pointer to line vertices {x1, y1, x2, y2} static CL_Pointf normal( const CL_Pointf &A, const CL_Pointf &B ); static CL_Pointf normal( float x1, float y1, float x2, float y2 ); static CL_Pointf normal( float *line ); }; #endif