/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanCore="Math" //! header=core.h #ifndef header_matrix4x4 #define header_matrix4x4 #ifdef CL_API_DLL #ifdef CL_CORE_EXPORT #define CL_API_CORE __declspec(dllexport) #else #define CL_API_CORE __declspec(dllimport) #endif #else #define CL_API_CORE #endif #if _MSC_VER > 1000 #pragma once #endif //: 4x4 Matrix. class CL_API_CORE CL_Matrix4x4 { //! Construction: public: //: Constructs a 4x4 matrix. //param identity: When true, initial matrix will be the identity matrix. If false, initial will be null matrix. //param matrix[16]: Initial matrix. CL_Matrix4x4(bool identity = false); CL_Matrix4x4(const CL_Matrix4x4 ©); CL_Matrix4x4(double *matrix); CL_Matrix4x4(float *matrix); //! Attributes: public: double matrix[16]; //: Operator that returns the matrix as a double[16] array. operator double const*() const { return matrix; } //: Operator that returns the matrix as a double[16] array. operator double *() { return matrix; } //: Operator that returns the matrix cell at the given index. double &operator[](int i) { return matrix[i]; } //: Operator that returns the matrix cell at the given index. const double &operator[](int i) const { return matrix[i]; } //: Operator that returns the matrix cell at the given index. double &operator[](unsigned int i) { return matrix[i]; } //: Operator that returns the matrix cell at the given index. const double &operator[](unsigned int i) const { return matrix[i]; } //: Returns the x coordinate for the point (0,0,0) multiplied with this matrix. double get_origin_x() const; //: Returns the y coordinate for the point (0,0,0) multiplied with this matrix. double get_origin_y() const; //: Returns the z coordinate for the point (0,0,0) multiplied with this matrix. double get_origin_z() const; //! Operations: public: //: Copy assignment operator. CL_Matrix4x4 &operator =(const CL_Matrix4x4 ©); //: Equality operator. bool operator==(const CL_Matrix4x4 &other) const; //: Not-equal operator. bool operator!=(const CL_Matrix4x4 &other) const; //: Multiply two matrices. CL_Matrix4x4 multiply(const CL_Matrix4x4 &matrix) const; //! Implementation: private: }; #endif