/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanCore="Math" //! header=core.h #ifndef header_triangle_math #define header_triangle_math #ifdef CL_API_DLL #ifdef CL_CORE_EXPORT #define CL_API_CORE __declspec(dllexport) #else #define CL_API_CORE __declspec(dllimport) #endif #else #define CL_API_CORE #endif #include "point.h" //: Math operations on triangles. //- !group=Core/Math! //- !header=core.h! class CL_API_CORE CL_TriangleMath { public: // Operations: //: Return true if the point is inside the triangle. //param CL_Pointf P: point to test //param float *vertices: Pointer to triangle vertices {x1,y1,x2,y2,x3,y3}. //param bool on_edge_is_outside: are points exactly on a edge in or out. static bool point_inside_triangle(const CL_Pointf &P, float *vertices, bool on_edge_is_outside); static bool point_inside_triangle(float px, float py, float *vertices, bool on_edge_is_outside); }; #endif