/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanCore="Resources" //! header=core.h #ifndef header_resourcedata #define header_resourcedata #ifdef CL_API_DLL #ifdef CL_CORE_EXPORT #define CL_API_CORE __declspec(dllexport) #else #define CL_API_CORE __declspec(dllimport) #endif #else #define CL_API_CORE #endif #if _MSC_VER > 1000 #pragma once #endif #include "resource.h" class CL_ResourceData_Generic; //: Data object attached to a resource. //- !group=Core/Resources! //- !header=core.h! //-

The CL_ResourceData class represents a data object connected to a //- resource. A resource can have one or more of these data objects //- attached, and they can be retrieved by making a call to //- CL_Resource::get_data.

//-

Resource data objects are used to contain extra data associated with //- a certain resource. For instance, the surface resource has an object //- attached by the name "surface" that contain the loaded surface's //- data.

class CL_API_CORE CL_ResourceData { //! Construction: public: //: Constructs a resource data object. //-

A resource data object will not by itself attach to a //- CL_Resource. This must be done manually by making a call to //- CL_Resource::attach_data.

//param resource: Resource object associated with this resource data //param resource: object. CL_ResourceData(CL_Resource &resource); //: Resource Data destructor. virtual ~CL_ResourceData(); //! Attributes: public: //: Get Resource object. CL_Resource get_resource(); //! Operations: public: //: Called first time CL_Resource::load() is called on the resource. virtual void on_load() { return; } //: Called last time CL_Resource::unload() is called on the resource. virtual void on_unload() { return; } //! Implementation: private: //: Pointer to the implementation. CL_ResourceData_Generic *impl; }; #endif