/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanCore="System" //! header=core.h #ifndef header_keepalive #define header_keepalive #include "thread.h" #ifdef CL_API_DLL #ifdef CL_CORE_EXPORT #define CL_API_CORE __declspec(dllexport) #else #define CL_API_CORE __declspec(dllimport) #endif #else #define CL_API_CORE #endif #if _MSC_VER > 1000 #pragma once #endif //: Keep alive callback interface. //- !group=Core/System! //- !header=core.h! //-
If you want to add something that gets called in a //- CL_System::keep_alive() call, inherit this class and create an instance //- of it.
class CL_API_CORE CL_KeepAlive { //! Construction: public: //: Constructs and registers the object as a keep_alive listener. CL_KeepAlive(); //: Unregisters the object as a keep_alive listener. virtual ~CL_KeepAlive(); //! Operations: public: //: Called when CL_System::keep_alive() is called. virtual void keep_alive()=0; //! Implementation: private: //: Thread ID of thread this keep alive object was created in. CL_ThreadId create_thread_id; }; #endif