/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Harry Storbacka ** Magnus Norddahl ** James Wynn ** Emanuel Greisen ** (if your name is missing here, please add it) */ //! clanDisplay="Collision" //! header=display.h #ifndef header_collision_outline #define header_collision_outline #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #include #include #include "contour.h" #include "outline_accuracy.h" #include "../../Core/Resources/resource.h" #include "../../Core/Math/origin.h" #include "../../Core/Math/circle.h" #include "../../GL/opengl_wrap.h" class CL_CollisionOutline_Generic; class CL_ResourceManager; class CL_PixelBuffer; class CL_OutputSourceProvider; class CL_GraphicContext; class CL_Color; //: Collision point information structure. //- !group=Display/Collision ! //- !header=display.h! //-

Structure used for returning information about collisions

struct CL_CollisionPoint { //: Coordinates of the point where the contours intersected. CL_Pointf point; //: Normal vector at the point where the contours intersected. CL_Pointf normal; //: Every contour intersection has an entry and exit point. True, if this is an entry point. bool is_entry; //: Indexes of intersecting lines on the contours. int contour1_line_start, contour2_line_start, contour1_line_end, contour2_line_end; }; //: Strurcture containing information about contours that collided. //- !group=Display/Collision ! //- !header=display.h!/ //-

Structure used for returning information about collisions

struct CL_CollidingContours { const CL_Contour *contour1; const CL_Contour *contour2; bool inside; std::vector points; CL_Pointf penetration_normal; float penetration_depth; CL_Pointf contour1_deep_point; CL_Pointf contour2_deep_point; CL_CollidingContours(const CL_Contour *c1, const CL_Contour *c2, bool in=false) : contour1(c1), contour2(c2), inside(in), penetration_normal(0.0f,0.0f), penetration_depth(0.0f), contour1_deep_point(0.0f,0.0f), contour2_deep_point(0.0f,0.0f) { points.clear(); } }; //: Collision detection outline. //- !group=Display/Collision ! //- !header=display.h! //-

A collision outline is used in collision detection

class CL_API_DISPLAY CL_CollisionOutline { //! Construction: public: //: Construct a collision outline. //param CL_PixelBuffer pbuf : Find alpha outline from a pixel buffer //param int alpha_limit : Alpha limit for pixels considered solid (collidable) //param CL_OutlineAccuracy accuracy : Amount of optimization of the outline (default: medium) //param std::string filename : Load outline from a file. The file can be an image or a precompiled outline. CL_CollisionOutline(); CL_CollisionOutline(const CL_CollisionOutline &other); CL_CollisionOutline( CL_PixelBuffer pbuf, int alpha_limit=128, CL_OutlineAccuracy accuracy=accuracy_medium ); CL_CollisionOutline( const std::string &filename, int alpha_limit=128, CL_OutlineAccuracy accuracy=accuracy_medium, bool get_insides=true); CL_CollisionOutline( const std::string &resource_id, CL_ResourceManager *manager ); CL_CollisionOutline(std::vector contours, int width, int height); ~CL_CollisionOutline(); //! Attributes: public: //: Returns the contour used as an object bounding box. (an rotated rectangle) const CL_Contour &get_object_bounding_box() const; //: Returns the radius of the outline. //float get_radius() const; CL_Circlef get_minimum_enclosing_disc() const; //: Returns true if completely-inside test is used. bool get_inside_test() const; //: Returns the contours in the outline. std::vector &get_contours() const; //: Returns the position of the outline. CL_Pointf get_translation() const; //: Returns the scaling factor. CL_Pointf get_scale() const; //: Returns the rotation angle. float get_angle() const; //: Returns the width of the image this outline was created from. unsigned int get_width() const; //: Returns the height of the image this outline was created from. unsigned int get_height() const; //: Get the translation origin and hotspot of the outline. void get_alignment( CL_Origin &origin, float &x, float &y ) const; //: Get the rotation hotspot of the outline. void get_rotation_hotspot( CL_Origin &origin, float &x, float &y) const; //: Return the info about the collisions. (collision points, normals, pointers to contours, and indexes to lines that intersected) std::vector &get_collision_info() const; //: Fetch the state of the collision testing variables. void get_collision_info_state(bool &points, bool &normals, bool &metadata, bool &pendepth) const; //: Resource owning this outline, if any. CL_Resource resource; //! Operations: public: //: Assignment operator CL_CollisionOutline &operator=(const CL_CollisionOutline &other); //: Optimize the outline by removing redundant points. //param unsigned char check_distance : the distance of points compared on the outline //param float corner_angle : angle for a corner void optimize( unsigned char check_distance=3, float corner_angle=M_PI/5.0f ); //: Draw outline on graphic context. //param x, y: Anchor position of where to render sprite. Actual rendering position depends on the anchor and the alignment mode. //param gc: Graphic context on which to render upon. If null, will use CL_Display's current graphic context. void draw( float x, float y, const CL_Color &color, CL_GraphicContext *gc = 0); //: Draw the subcircles surrounding the linesegments on graphic context. //param x, y: Anchor position of where to render cirles. Actual rendering position depends on the anchor and the alignment mode. //param gc: Graphic context on which to render upon. If null, will use CL_Display's current graphic context. void draw_sub_circles( float x, float y, const CL_Color &color, CL_GraphicContext *gc = 0); //: Draw the disc enclosing the entire outline. //param x, y: Anchor position of where to render the cirle. Actual rendering position depends on the anchor and the alignment mode. //param gc: Graphic context on which to render upon. If null, will use CL_Display's current graphic context. void draw_smallest_enclosing_disc( float x, float y, const CL_Color &color, CL_GraphicContext *gc); //: Set the translation hotspot of the outline. void set_alignment( CL_Origin origin, float x=0, float y=0 ); //: Set the rotation hotspot of the outline. void set_rotation_hotspot( CL_Origin origin, float x=0, float y=0 ); //: Set the position of the outline. void set_translation( float x, float y ); //: Set the scale of the outline. void set_scale( float x, float y ); //: Set the angle (in degrees) of the outline. void set_angle( float angle ); //: Rotate the outline by angle (in degrees). void rotate( float angle ); //: Set to true if completely-inside test should be done void set_inside_test( bool value ); //: Enable collision info gathering. void enable_collision_info( bool points=true, bool normals=false, bool metadata=false, bool pen_depth=false); //: This will set the collision info of the outline void set_collision_info(const std::vector &colinfo); //: This will empty the collision-info vector void clean_collision_info(); //: (Re)calculate the radius of the outline. void calculate_radius(); //: (Re)calculate the subcircle segmentation of the outline. void calculate_sub_circles(float radius_multiplier=3.5f); //: (Re)calculate the smallest circles enclosing every contour in the outline. void calculate_smallest_enclosing_discs(); //: (Re)calculate the convex hull for every contour in the outline void calculate_convex_hulls(); //: Write the outline to a file. //param std::string filename: Name of file. //param CL_OutputSourceProvider *provider: (Optional) OutputSourceProvider to use. void save(const std::string &filename, CL_OutputSourceProvider *provider=0) const; //: Returns true if outlines overlap //param CL_CollisionOutline outline : Outline to test against. bool collide( const CL_CollisionOutline &outline, bool remove_old_collision_info=true ); //: Will calculate the penetration_depth and penetration_normal for all colliding contours. static void calculate_penetration_depth(std::vector &collision_info); //: Returns true if a point is inside the outline. //param CL_Pointf &point: the point to test. bool point_inside( const CL_Pointf &point ) const; //! Implementation: private: CL_CollisionOutline_Generic *impl; }; #endif