/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Harry Storbacka ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Collision" //! header=display.h #ifndef header_contour #define header_contour #if _MSC_VER > 1000 #pragma once #endif #include #include "outline_circle.h" //: Collision detection contour. //- !group=Display/Collision ! //- !header=display.h! //-

A outline consists of contours, which hold the actual outline geometry

class CL_Contour { //! Construction: public: //: Construct a contour CL_Contour() : is_inside_contour(false) {}; ~CL_Contour() {}; //! Attributes: public: // Points forming the countour. std::vector points; // boolean specifying if this contour is inside-out (the inside of a hollow polygon) // if that is the case, then the collision-test will skip the inside_contour-test (because you can // be inside this one, without causing a collision) bool is_inside_contour; // Circles encapsulating a part of the outline. // If two circles arent intersecting, none of the lines inside them // collide either. std::vector sub_circles; }; #endif