/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Display 2D" //! header=display.h #ifndef header_display_window #define header_display_window #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #ifdef _MSC_VER #pragma warning( disable : 4786) #endif #include #include "../signals.h" class CL_PixelBuffer; class CL_InputEvent; class CL_Rect; class CL_Size; class CL_GraphicContext; class CL_InputContext; class CL_DisplayWindow_Generic; class CL_Sprite; class CL_DisplayWindowDescription; class CL_DisplayMode; //: Toplevel window class. //- !group=Display/Display 2D! //- !header=display.h! //-

CL_DisplayWindow represents a window in your windowing system //- (Windows, X11). You need to create at least one display window in order //- to draw graphics in ClanLib.

class CL_API_DISPLAY CL_DisplayWindow { //! Construction: public: //: Constructs a window. //param title: Titlebar text. //param width: Width in pixels of window. //param height: Height in pixels of window. //param start_fullscreen: If true, window will go fullscreen. //param allow_resize: If true, window will have resize grabbers and can be resized. //param flipping_buffers: Number of flipping buffers in system. //param flipping_buffers: Default is that there is a front buffer and a back buffer. //param description: Structure that describes how to create the display window. CL_DisplayWindow(); CL_DisplayWindow(const CL_DisplayWindow ©); CL_DisplayWindow( const std::string &title, int width, int height, bool start_fullscreen = false, bool allow_resize = false, int flipping_buffers = 2); CL_DisplayWindow(const CL_DisplayWindowDescription &description); ~CL_DisplayWindow(); //! Attributes: public: //: Returns the current width of the window. int get_width() const; //: Returns the current height of the window. int get_height() const; //: Returns true if window is currently running fullscreen. bool is_fullscreen() const; //: Returns true if window has focus. bool has_focus() const; //: Returns the pixel buffer for the specified flipping buffer. CL_PixelBuffer get_buffer(int i) const; //: Returns the amount of flipping buffers being used. int get_buffer_count() const; //: Returns the current flipping buffer being used as the front buffer. CL_PixelBuffer get_front_buffer(); //: Returns the current flipping buffer being used as the back buffer. CL_PixelBuffer get_back_buffer(); //: Returns the graphic context of the current back buffer. CL_GraphicContext *get_gc(); //: Returns the input context of this window. CL_InputContext *get_ic(); //! Operations: public: //: Copy assignment operator. CL_DisplayWindow &operator =(const CL_DisplayWindow ©); //: Change window to running fullscreen mode. void set_fullscreen(int width=0, int height=0, int bpp=0, int refresh_rate=0); //: Change window to running fullscreen mode. void set_fullscreen(const CL_DisplayMode &display_mode); //: Change window to running windowed mode. void set_windowed(); //: Change window title. void set_title(const std::string &title); //: Set window position and size. //param pos: Window position and size. //param x: Window x position on desktop. //param y: Window y position on desktop. void set_position(const CL_Rect &pos); void set_position(int x, int y); //: Resize window. //param width: New width of window in pixels. //param height: New height of window in pixels. void set_size(int width, int height); //: Changes the amount of pixel buffers used in the flipping system. //param flipping_buffers: New number of flipping buffers. //-

2 = double buffer, 3 = triple buffer.

void set_buffer_count(int flipping_buffers); //: Copy the specified rectangle area from back buffer to front buffer. //param rect: Area that should be copied. void update(const CL_Rect &rect); //: Flip back buffer to front, making changes visible on screen. //param interval: Specifies the minimum number of video frames that are displayed before a buffer swap will occur. //-

The parameter interval specifies the minimum number of video frames //- that are displayed before a buffer swap will occur.

//-

A video frame period is the time required by the monitor to display a //- full frame of video data. In the case of an interlaced monitor, //- this is typically the time required to display both the even and odd //- fields of a frame of video data. An interval set to a value of 2 //- means that the color buffers will be swapped at most every other video //- frame.

//-

If interval is set to a value of 0, buffer swaps are not synchronized //- to a video frame. The interval value is silently clamped to //- the maximum implementation-dependent value supported before being //- stored.

//-

If interval is set to a value of -1 (the default), then it will use //- the buffer swap used for previous flip. If its the first flip, it will //- use the system default, which per default is 1.

void flip(int interval = -1); //: Sets the mouse cursor shape. void set_cursor(const CL_Sprite &cursor); //: Shows the mouse cursor. void show_cursor(); //: Hides the mouse cursor. void hide_cursor(); //! Signals: public: //: Signal emitted when window lost focus. CL_Signal_v0 &sig_lost_focus(); //: Signal emitted when window gain focus. CL_Signal_v0 &sig_got_focus(); //: Signal emitted when window is resized. CL_Signal_v2 &sig_resize(); //: Signal emitted when an area of the window is invalidated. CL_Signal_v1 &sig_paint(); //: Signal emitted when window is closed. CL_Signal_v0 &sig_window_close(); //! Implementation: protected: CL_DisplayWindow(CL_DisplayWindow_Generic *impl); CL_DisplayWindow_Generic *impl; }; #endif