/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Display 2D" //! header=display.h #ifndef header_frameratecounter #define header_frameratecounter #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #include "../Core/System/keep_alive.h" class CL_FramerateCounter_Generic; //: Framerate counter class. //- !group=Display/Display 2D! //- !header=display.h! class CL_API_DISPLAY CL_FramerateCounter : public CL_KeepAlive { //! Construction: public: //: Constructs a framerate counter. CL_FramerateCounter(); ~CL_FramerateCounter (); //! Attributes: public: int get_fps(); void set_fps_limit(int fps); //! Implementation: private: virtual void keep_alive(); CL_FramerateCounter_Generic *impl; }; #endif