/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Input" //! header=display.h #ifndef header_inputbuffer #define header_inputbuffer #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #ifdef _MSC_VER #pragma warning( disable : 4786) #endif #include #include "input_event.h" #include "../signals.h" class CL_Component; class CL_InputDevice; class CL_InputContext; class CL_InputBuffer_Generic; //: Input buffer interface. //- !group=Display/Input! //- !header=display.h! //-

Use this class to read buffered keys from the keyboard or any other device.

class CL_API_DISPLAY CL_InputBuffer { //! Construction: public: //: Constructs an input buffer. //param ic: Input context that input buffer should connect to get keys. //param sig_key_down: Signal input buffer should connect to get key presses. //param sig_key_up: Signal input buffer should connect to get key released. //param device: Input device that input buffer should connect to get keys. //-

Detailed description that explains what this damn constructors really do.

CL_InputBuffer(); CL_InputBuffer(CL_InputDevice &device); CL_InputBuffer(CL_InputContext *ic); CL_InputBuffer(const CL_InputBuffer ©); //: Input Buffer destructor. virtual ~CL_InputBuffer(); //! Attributes: public: //: Returns number of keys still available in the buffer. //return: Number of key values left in buffer. int keys_left() const; //: Returns the next key in the buffer, but unlike pop_key() it does not //: pop it from the input buffer. CL_InputEvent peek_key() const; //! Operations: public: //: Copy assignment operator. CL_InputBuffer &operator =(const CL_InputBuffer ©); //: Adds a device that input buffer should connect to get keys. void add_device(CL_InputDevice &device); //: Adds all devices from a inputcontext that input buffer should connect to get keys. void add_devices(CL_InputContext *ic); //: Pops the next key in the buffer and returns it. CL_InputEvent pop_key(); //: Clears the buffer. void clear(); //! Implementation: private: CL_InputBuffer_Generic *impl; }; #endif