/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Input" //! header=display.h #ifndef header_inputbutton #define header_inputbutton #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #include "input_event.h" #include "key_binding.h" class CL_InputButton_Generic; //: Input Button interface. //- !group=Display/Input! //- !header=display.h! //- Use this class to bind inputevents to this class. You can then check if any input events has //- be activated (like a mouse-press, a certain keypress etc). //- Useful for things like mapping SPACE and LEFT MOUSE to a Fire Action. class CL_API_DISPLAY CL_InputButton { //! Construction: public: //: Constructor. CL_InputButton(); //: Copy constructor. CL_InputButton(const CL_InputButton ©); //: Destructor. virtual ~CL_InputButton(); //! Attributes: public: //: Returns the number of presses this inputbutton has been pressed. //- Returns - Number of key presses of this inputbutton. int peek_pressed() const; //: Returns the CL_InputEvent of the last input press. //- Returns - CL_InputEvent of the last input press. CL_InputEvent peek_key() const; //! Operations: public: //: Copy assignment operator. CL_InputButton &operator =(const CL_InputButton ©); //: Binds a key. void bind(const CL_KeyBinding &key); //: Unbinds a key. void unbind(const CL_KeyBinding &key); //: Unbinds all keys. void unbind_all(); //: Returns a list over all keys bound to this inputbutton. const std::list &get_bindings() const; //: Returns the number of presses this inputbutton has been pressed. //: This clears the state of this inputbutton. //- Returns - Number of key presses of this inputbutton. int pop_pressed(); //: Returns the CL_InputEvent of the last input press. //: This clears the state of the inputbutton. //- Returns - CL_InputEvent containing information on last input press. CL_InputEvent pop_key(); //: Clears the state of the inputbutton. void clear(); //! Implementation: private: CL_InputButton_Generic *impl; }; #endif