/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Input" //! header=display.h #ifndef header_input_context #define header_input_context #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #include "../signals.h" class CL_InputDevice; class CL_InputEvent; class CL_InputContext_Generic; //: Input events interface. //- !group=Display/Input! //- !header=display.h! //-

An input context is a collection of inputdevices available in //- a displaywindow.

class CL_API_DISPLAY CL_InputContext { //! Construction: public: //: Constructs an input context. CL_InputContext(); CL_InputContext(const CL_InputContext ©); ~CL_InputContext(); //! Attributes: public: //: Returns the number of keyboards available. int get_keyboard_count() const; //: Returns the number of mice available. int get_mouse_count() const; //: Returns the number of joysticks available. int get_joystick_count() const; //: Returns the input device for the specified keyboard. CL_InputDevice &get_keyboard(int keyboard = 0); //: Returns the input device for the specified mouse. CL_InputDevice &get_mouse(int mouse = 0); //: Returns the input device for the specified joystick. CL_InputDevice &get_joystick(int joystick = 0); //: Returns the input device with the given devicename CL_InputDevice &get_device(const std::string& devicename); //! Operations: public: //: Copy assignment operator. CL_InputContext &operator =(CL_InputContext ©); //: Removes all devices from this input context. void clear(); //: Adds a new keyboard to the input context. void add_keyboard(const CL_InputDevice &keyboard); //: Adds a new mouse to the input context. void add_mouse(const CL_InputDevice &mouse); //: Adds a new joystick to the input context. void add_joystick(const CL_InputDevice &joystick); //! Implementation: private: CL_InputContext_Generic *impl; }; #endif