/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Input" //! header=display.h #ifndef header_inputdevice #define header_inputdevice #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #ifdef _MSC_VER #pragma warning( disable : 4786) #endif #include #include "../signals.h" class CL_InputDevice_Generic; class CL_InputEvent; //: General input device. //- !group=Display/Input! //- !header=display.h! class CL_API_DISPLAY CL_InputDevice { public: //: Input device types. enum Type { keyboard, mouse, joystick, tablet, unknown }; //! Construction: public: //: Constructs an input device. CL_InputDevice(); CL_InputDevice(const CL_InputDevice ©); ~CL_InputDevice(); //! Attributes: public: //: Returns the human readable name of the device (i.e. 'Microsoft Sidewinder 3D'). std::string get_name() const; //: Return the hardware id/device for this device (i.e. /dev/input/js0) std::string get_device_name() const; //: Returns the input device type. Type get_type() const; //: Friendly key name for specified identifier (A, B, Leertaste, Backspace, Mouse Left, ...). //-

Note that this key name is localized, meaning it should only be used for menus //- where the user view key bindings, and not configuration files and such.

std::string get_key_name(int id) const; //: Returns a generic string name for the specified key code. std::string keyid_to_string(int keycode) const; //: Returns the key code for the specified generic string key name. int string_to_keyid(const std::string &str) const; //: Returns true if the passed key code is down for this device. //-

See keys.h for list of key codes.

bool get_keycode(int keycode) const; //: Returns the x position of the device. //-

Only valid for mouse.

int get_x() const; //: Returns the y position of the device. //-

Only valid for mouse.

int get_y() const; //: Returns the the current position of a joystick axis. float get_axis(int index) const; //: Returns the number of axes available on this device. int get_axis_count() const; //: Returns the number of buttons available on this device. //-

If used on a keyboard, this function returns -1.

int get_button_count() const; //! Operations: public: CL_InputDevice &operator =(const CL_InputDevice ©); //: Sets the position of the device. //-

Only valid for mouse.

void set_position(int x, int y); //! Signals: public: //: Signal emitted when key is pressed. CL_Signal_v1 &sig_key_down(); //: Signal emitted when key is released. CL_Signal_v1 &sig_key_up(); //: Signal emitted when the mouse is double-clicked. CL_Signal_v1 &sig_key_dblclk(); //: Signal emitted when pointer is moved (absolute movement). CL_Signal_v1 &sig_pointer_move(); //: Signal emitted when pointer's ball is moved (relative movement). CL_Signal_v1 &sig_ball_move(); //: Signal emitted when axis is moved. CL_Signal_v1 &sig_axis_move(); //: Deprecated. Use sig_pointer_move() instead. CL_Signal_v1 &sig_move(); //! Implementation: public: CL_InputDevice(CL_InputDevice_Generic *impl); private: CL_InputDevice_Generic *impl; }; #endif