/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Input" //! header=display.h #ifndef header_inputevent #define header_inputevent #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #include "input_device.h" #include "../Core/Math/point.h" //: Structure descripting an input device event. //- !group=Display/Input! //- !header=display.h! class CL_API_DISPLAY CL_InputEvent { public: //: Event types. enum Type { no_key = 0, pressed = 1, released = 2, moved = 4, pointer_moved = 4, axis_moved = 5, ball_moved = 6 }; //! Construction: public: //: Constructs a 'NoKey' key. CL_InputEvent(); ~CL_InputEvent(); //! Attributes: public: //: Key identifier. int id; //: Character sequence generated by event. //-

A key press can generate one, none or multiple characters, //- the reason for this are deadkeys, ie. press ^ + a and get â, so //- the first press would generate no key and the second one, in //- case that the second key being pressed doesn't support the ^ it //- would generate two characters (ie. ^ + 5 => "", "^5")

std::string str; //: Event type. Type type; //: Device that event originates from. CL_InputDevice device; //: Mouse position at event time. CL_Point mouse_pos; //: Axis position. float axis_pos; //: The repeat count for this event. //-

The variable contains the number of times the keystroke is //- autorepeated as a result of the user holding down the key.

int repeat_count; }; #endif