/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Input" //! header=display.h #ifndef header_keybinding #define header_keybinding #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #include class CL_KeyBinding_Generic; class CL_InputDevice; //: Input Button binding interface. //- !group=Display/Input! //- !header=display.h! //- Use this class to ... class CL_API_DISPLAY CL_KeyBinding { //! Construction: public: //: Constructor. CL_KeyBinding(); //: Constructor. CL_KeyBinding(int keycode, const CL_InputDevice &device); //: Copy constructor. CL_KeyBinding(const CL_KeyBinding ©); //! Attributes: public: //: bool operator ==(const CL_KeyBinding &other) const; //: bool operator <(const CL_KeyBinding &other) const; //: bool operator >(const CL_KeyBinding &other) const; //: CL_InputDevice &get_device() const; //: int get_keycode() const; //: std::string get_key_name() const; //! Operations: public: //: CL_KeyBinding &operator =(const CL_KeyBinding ©); //: void set_keycode(int keycode); //: void set_device(const CL_InputDevice &device); //! Implementation: private: CL_KeyBinding_Generic *impl; }; #endif