/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Input" //! header=display.h #ifndef header_keyboard #define header_keyboard #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #ifdef _MSC_VER #pragma warning( disable : 4786) #endif #include #include "../signals.h" class CL_InputEvent; class CL_InputDevice; //: Keyboard class. //- !group=Display/Input! //- !header=display.h! class CL_API_DISPLAY CL_Keyboard { //! Construction: public: //! Attributes: public: //: Returns the number of keyboards available. static int get_device_count(); //: Returns a keyboard device. static CL_InputDevice &get_device(int keyboard = 0); //: Returns true if the key with the specified key code is pressed. static bool get_keycode(int keycode, int keyboard = 0); //: Key name for specified identifier (A, B, Space, Backspace). static std::string get_key_name(int id); //! Operations: public: //! Signals: public: //: Signal emitted when key is pressed on the specified keyboard. static CL_Signal_v1 &sig_key_down(int keyboard = 0); //: Signal emitted when key is released on the specified keyboard. static CL_Signal_v1 &sig_key_up(int keyboard = 0); //! Implementation: private: }; #endif