/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Display 2D" //! header=display.h #ifndef header_palette #define header_palette #if _MSC_VER > 1000 #pragma once #endif #ifdef _MSC_VER #pragma warning( disable : 4786) #endif #include "color.h" #include //: 256 color ARGB palette class. //- !group=Display/Display 2D! //- !header=display.h! class CL_Palette { //! Construction: public: //: Constructs a palette. //param copy: Integer array of ARGB8888 color components to use as initial palette. CL_Palette() { return; } CL_Palette(const unsigned int *copy) { memcpy(colors, copy, sizeof(int)*256); } //! Attributes: public: //: Palette color entries. CL_Color colors[256]; //: Return color at index. const CL_Color &operator[](int index) const { return colors[index]; } CL_Color &operator[](int index) { return colors[index]; } //: Returns the palette in ARGB8888 format. operator const unsigned int*() const { return (const unsigned int *) colors; } operator unsigned int*() { return (unsigned int *) colors; } }; #endif