/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanDisplay="Display 2D" //! header=display.h #ifndef header_rle_surface #define header_rle_surface #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif class CL_PixelBuffer; class CL_GraphicContext; class CL_InputSource; class CL_OutputSource; class CL_RLESurface_Generic; //: Runlength encoded surface. //- !group=Display/Display 2D! //- !header=display.h! class CL_API_DISPLAY CL_RLESurface { //! Construction: public: //: Constructs a run length encoded surface. //param provider: Pixel buffer containing image data to be used for constructing RLE surface. //param delete_provider: If true, deletes the provider after copying its image data. //param input: Input source to load a surface in encoded form. CL_RLESurface(CL_PixelBuffer provider); CL_RLESurface(CL_InputSource *input); //! Operations: public: //: Draw surface on screen. void put_screen(int x, int y, CL_GraphicContext *context = 0); //: Draw surface onto pixel buffer. void blit(int x, int y, CL_PixelBuffer buffer); //: Save surface in encoded form to an output source. void save(CL_OutputSource *output); //! Implementation: private: // CL_RLESurface_Generic *impl; }; #endif