/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGL="System" //! header=gl.h #ifndef header_opengl_state #define header_opengl_state #ifdef CL_API_DLL #ifdef CL_GL_EXPORT #define CL_API_GL __declspec(dllexport) #else #define CL_API_GL __declspec(dllimport) #endif #else #define CL_API_GL #endif #if _MSC_VER > 1000 #pragma once #endif #include "../Core/System/sharedptr.h" class CL_GraphicContext; class CL_GraphicContext_OpenGL; class CL_OpenGLStateData; class CL_OpenGLState_Generic; class CL_GLStateChecker; //: OpenGL state setup handler class. //- !group=GL/System! //- !header=gl.h! class CL_API_GL CL_OpenGLState { //! Construction: public: //: Constructs an opengl state set. CL_OpenGLState(); CL_OpenGLState(CL_GraphicContext *gc); CL_OpenGLState(const CL_OpenGLState ©); ~CL_OpenGLState(); //! Attributes: public: //: Returns true if opengl state is currently active. bool is_active() const; //! Operations: public: //: Activates this OpenGL state set. void set_active(); //: Attaches a new data object responsible for saving and restoring states. void attach_data(CL_OpenGLStateData *data, bool delete_data = false); //: Detaches a data object. void detach_data(CL_OpenGLStateData *data); //: Setup window 2D rendering mode. //param upside_down: If set to true, (0,0) will be in the lower left corner. //-
This effectively loads a Orto 2D projection matrix and makes sure //- the device are using sane texture parameter values.
void setup_2d(bool upside_down = false); //! Implementation: private: CL_OpenGLState(CL_GraphicContext_OpenGL *gc_opengl); CL_SharedPtr