/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGL="System" //! header=gl.h #ifndef header_opengl_state_data #define header_opengl_state_data #if _MSC_VER > 1000 #pragma once #endif class CL_OpenGLStateData_Generic; //: OpenGL state worker; responsible for saving and restoring states. //- !group=GL/System! //- !header=gl.h! class CL_OpenGLStateData { //! Construction: public: CL_OpenGLStateData(); virtual ~CL_OpenGLStateData(); //! Attributes: public: //! Operations: public: //: Save state information needed to restore this OpenGL state. virtual void on_save()=0; //: Load state information and setup OpenGL to this state. virtual void on_load()=0; //: Flush current rendering batch. //-
This is a hint from clanDisplay that it needs to perform some state changes. //- Usually this happens if translate, viewport or scissor needs updating.
//-Internally ClanLib uses this to end any open glBegin render batches.
virtual void on_flush()=0; //! Implementation: private: CL_OpenGLStateData_Generic *impl; }; #endif