/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGL="Display 2D" //! header=gl.h #ifndef header_opengl_surface #define header_opengl_surface #ifdef CL_API_DLL #ifdef CL_GL_EXPORT #define CL_API_GL __declspec(dllexport) #else #define CL_API_GL __declspec(dllimport) #endif #else #define CL_API_GL #endif #if _MSC_VER > 1000 #pragma once #endif #include "../Display/surface.h" //: OpenGL surface. //- !group=GL/Display 2D! //- !header=gl.h! class CL_API_GL CL_OpenGLSurface : public CL_Surface { //! Construction: public: //: Constructs an opengl surface. CL_OpenGLSurface(); CL_OpenGLSurface(const CL_Surface ©); CL_OpenGLSurface( CL_PixelBuffer provider, int flag = flag_none); CL_OpenGLSurface( const std::string &resource_id, CL_ResourceManager *manager); CL_OpenGLSurface(const std::string &filename, int flag = flag_none); virtual ~CL_OpenGLSurface(); //! Attributes: public: //! Operations: public: //: Bind surface texture in OpenGL. void bind(); //! Implementation: private: }; #endif