/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGL="Display 2D" //! header=gl.h #ifndef header_opengl_window #define header_opengl_window #ifdef CL_API_DLL #ifdef CL_GL_EXPORT #define CL_API_GL __declspec(dllexport) #else #define CL_API_GL __declspec(dllimport) #endif #else #define CL_API_GL #endif #if _MSC_VER > 1000 #pragma once #endif #include "../Display/display_window.h" #ifdef WIN32 #include #else #ifndef __APPLE__ #include #endif #endif //: OpenGL top level window. //- !group=GL/Display 2D! //- !header=gl.h! class CL_API_GL CL_OpenGLWindow : public CL_DisplayWindow { //! Construction: public: //: Constructs an opengl window. //param title: Titlebar text. //param width, height: Size of window, in pixels. //param start_fullscreen: If true, window will go full screen. //param allow_resize: If true, window will have resize grabbers. //param flipping_buffer: Amount of buffers in flipping system. CL_OpenGLWindow(); CL_OpenGLWindow(const CL_OpenGLWindow ©); CL_OpenGLWindow( const std::string &title, int width, int height, bool start_fullscreen = false, bool allow_resize = false, int flipping_buffers = 2); ~CL_OpenGLWindow(); //! Attributes: public: #ifdef WIN32 //: Returns the Win32 OpenGL resource context. HGLRC get_context(); //: Returns the Win32 device context handle. HDC get_dc(); //: Returns the Win32 window handle. HWND get_wnd(); #else #ifndef __APPLE__ //: Retuens the X11 display handle. Display *get_wnd(); #endif #endif //! Operations: public: //! Implementation: private: }; #endif