/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGL="System" //! header=gl.h #ifndef header_setupgl #define header_setupgl #ifdef CL_API_DLL #ifdef CL_GL_EXPORT #define CL_API_GL __declspec(dllexport) #else #define CL_API_GL __declspec(dllimport) #endif #else #define CL_API_GL #endif #if _MSC_VER > 1000 #pragma once #endif //: ClanGL initialization functions. //- !group=GL/System! //- !header=gl.h! class CL_API_GL CL_SetupGL { //! Construction: public: //: Initializes clanGL. //-

Constructing a CL_SetupGL object is equalent to calling CL_SetupGL::init().

//-

When the CL_SetupGL instance is destroyed, CL_SetupGL::deinit() is called.

CL_SetupGL(bool register_resources_only = false); ~CL_SetupGL(); //! Operations: public: //: Initialize the clanGL library. static void init(bool register_resources_only = false); //: Deinitialize the clanGL library. static void deinit(); }; #endif