/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGL="Display 3D" //! header=gl.h #ifndef header_viewpoint #define header_viewpoint #ifdef CL_API_DLL #ifdef CL_GL_EXPORT #define CL_API_GL __declspec(dllexport) #else #define CL_API_GL __declspec(dllimport) #endif #else #define CL_API_GL #endif #include "../Core/Math/cl_vector.h" //: CL_Viewpoint object. //- !group=GL/Display 3D! //- !header=gl.h! //-

A viewpoint represents a position and viewing direction in 3D.

class CL_API_GL CL_Viewpoint { //! Construction: public: //: Constructs a viewpoint. //param pos: Position of viewpoint. //param dir: Viewing direction of viewpoint. //param up: Up direction of viewpoint. CL_Viewpoint(); CL_Viewpoint( const CL_Vector &pos, const CL_Vector &dir, const CL_Vector &up); //! Attributes: public: //: Position of viewpoint. CL_Vector pos; //: Viewing direction of viewpoint. CL_Vector dir; //: Up direction of viewpoint. CL_Vector up; //! Operations: public: //: Translates viewpoint position. void translate(float mov_x, float mov_y, float mov_z); //: Sets the viewpoint position. void set(float pos_x, float pos_y, float pos_z); //: Moves the viewpoint from its local point of view. //-

Moving in local coordinates means that it is moved according to its //- current viewing direction, where the z axis is in the facing direction, //- and the y axis is in the up direction.

void translate_local(float mov_x, float mov_y, float mov_z); //: Rotates the viewpoint from its local point view. //-

Rotating in local coordinates means that it is rotated according to its //- current viewing direction, where the z axis is in the facing direction, //- and the y axis is in the up direction.

void rotate_local(double angle, double rot_x, double rot_y, double rot_z); //: Setup OpenGL model view matrix to use local viewpoint coordinates. //-

Calling this function causes CL_Viewpoint to do the following:

//- //-

world2local_transform is a coordinate switch matrix, that convert local //- coordinates for a model to be positioned in the world at the viewpoint's //- position and viewing direction.

//-

It is required that leave_local() is to be called, when the local //- coordinate space model view is no longer needed.

void enter_local() const; //: Restores the OpenGL model view matrix prior to a call to enter_local(). void leave_local() const; //: Converts a direction vector from world into local coordinates. CL_Vector make_local_direction(const CL_Vector &v) const; //: Sets up the model view matrix to look from this viewpoint. //-

Calling this function causes CL_Viewpoint to do the following:

//- void setup_modelview() const; }; #endif