/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGUI="Controls" //! header=gui.h #ifndef header_button #define header_button #ifdef CL_API_DLL #ifdef CL_GUI_EXPORT #define CL_API_GUI __declspec(dllexport) #else #define CL_API_GUI __declspec(dllimport) #endif #else #define CL_API_GUI #endif #if _MSC_VER > 1000 #pragma once #endif #include "component.h" class CL_Surface; class CL_Button_Generic; //: Button component //- !group=GUI/Controls! //- !header=gui.h! class CL_API_GUI CL_Button : public CL_Component { //! Construction: public: //: Button Constructor CL_Button( CL_Component *parent, CL_StyleManager *style = NULL); //: Button Constructor CL_Button( const std::string &text, CL_Component *parent, CL_StyleManager *style = NULL); //: Button Constructor CL_Button( const CL_Point &pos, const std::string &text, CL_Component *parent, CL_StyleManager *style = NULL); //: Button Constructor CL_Button( const CL_Rect &pos, const std::string &text, CL_Component *parent, CL_StyleManager *style = NULL); //: Button Constructor CL_Button( const CL_Rect &pos, CL_Component *parent, CL_StyleManager *style = NULL); //: Button Constructor CL_Button( const CL_Point &pos, CL_Component *parent, CL_StyleManager *style = NULL); //: Button Destructor virtual ~CL_Button(); //! Attributes: public: //: Returns the button text. const std::string &get_text() const; //: Returns true if the button is a toggle button. bool is_toggle_button() const; //: Returns true if the button state is down, or false if it is raised. bool is_down() const; //: Returns true if the button is visually pressed down, or false if it is raised. //: This can be used by theme, to get immediate state of the button. bool is_drawn_down() const; //! Operations: public: //: Sets the button text. void set_text(const std::string &text); //: If toggle is true, pressing the button toggles it between an On and and Off state. //: If toggle is false, pressing the button causes an action, then the button returns to the unpressed state. void set_toggle_mode(bool toggle = true); //: Sets the state of the button to pressed down if enable is true or to standing up if enable is false. //: No signals are not emitted by this function. void set_down(bool enable = true); //: Toggle the button. //: The toggled() signal are emitted by this function. void toggle(); //! Signals: public: //: This signal is emitted whenever a toggle button changes status. //param bool on: Is true if the button is on, or false otherwise. CL_Signal_v1 &sig_toggled(); //: This signal is emitted when the button is activated (i.e. first pressed down and then released when the mouse cursor is inside the button). CL_Signal_v0 &sig_clicked(); //: This signal is emitted when the button is pressed down. //: In most cases, you want to use sig_clicked() instead. CL_Signal_v0 &sig_pressed(); //: This signal is emitted when the button is released. //: In most cases, you want to use sig_clicked() instead. CL_Signal_v0 &sig_released(); //! Implementation: private: CL_Button(const CL_Button ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction. CL_Button_Generic *impl; }; #endif