/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGUI="Framework" //! header=gui.h #ifndef header_component_style #define header_component_style #if _MSC_VER > 1000 #pragma once #endif class CL_Component; //: Component Style interface. //- !group=GUI/Framework! //- !header=gui.h! //-
The component style class is part of the style customization system of the //- GUI. Each 'style' for a component is implemented by inheriating //- CL_ComponentStyle and then attaching it to the component it is responsible //- of visualizing.
//-When a component is constructed, it will contact its CL_StyleManager and //- ask it to attach the component styles for its style to the component. //- The general principle in the component style system is that a inheriated //- CL_ComponentStyle object will hook itself into signals in the component it //- is visualizing, thus keeping a kind of document/view relationship with its //- component.
//-For source examples of how this is done, have a look at the GUIGL example.
class CL_ComponentStyle { //! Construction: public: //: Construct a component style. CL_ComponentStyle(CL_Component *component) : comp(component) { return; } //: Destructor. virtual ~CL_ComponentStyle() { return; } //! Attributes: public: //: Returns the component that is being styled. CL_Component *get_component() { return comp; } //: Returns the component that is being styled. const CL_Component *get_component() const { return comp; } //! Implementation: private: CL_Component *comp; }; #endif