/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGUI="Framework" //! header=gui.h #ifndef header_deck #define header_deck #ifdef CL_API_DLL #ifdef CL_GUI_EXPORT #define CL_API_GUI __declspec(dllexport) #else #define CL_API_GUI __declspec(dllimport) #endif #else #define CL_API_GUI #endif #if _MSC_VER > 1000 #pragma once #endif #include "component.h" #include class CL_Deck_Generic; //: Deck //- !group=GUI/Framework! //- !header=gui.h! //-

Deck is a component manager that acts like a tab system. //- It is used to group a list of components and show only one at a time.

class CL_API_GUI CL_Deck { //! Construction: public: //: Deck Constructor CL_Deck(); //: Deck Destructor ~CL_Deck(); //! Attributes: public: //: Returns the component identified by the specified name. //-

If the component is not found, a CL_Error exception is thrown.

CL_Component *get_component(const std::string &name); //: Returns the current visible component. //-

If no component has yet been added, NULL will be returned.

CL_Component *get_visible(); //: Returns the stored component map. std::map &get_map(); //! Operations: public: //: Add a component. //-

If the component name exist, the previous added component will be replaced.

void add(const std::string &name, CL_Component *component); //: Swap visible component. //-

If the component is not found, a CL_Error exception is thrown.

void swap(const std::string &name); //: Remove a component. //-

If the component is not found, a CL_Error exception is thrown.

void remove(const std::string &name); //! Implementation: private: CL_Deck_Generic *impl; }; #endif