/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGUI="Framework" //! header=gui.h #ifndef header_gui_manager #define header_gui_manager #ifdef CL_API_DLL #ifdef CL_GUI_EXPORT #define CL_API_GUI __declspec(dllexport) #else #define CL_API_GUI __declspec(dllimport) #endif #else #define CL_API_GUI #endif #if _MSC_VER > 1000 #pragma once #endif #include #include "component.h" class CL_ComponentManager; class CL_StyleManager; class CL_EventTrigger; class CL_GUIManager_Generic; class CL_Component_Generic; //: Root component. //- !group=GUI/Framework! //- !header=gui.h! //-

The GUI manager component is the 'root component' of any GUI system. It //- is responsible channeling input and output from the general clanlib display //- API and into the GUI system.

//-

The GUI manager must to be the top-level component in any component tree.

//-

Modal dialog interfaces in clanGUI is archived by constructing a GUI manager //- with a parent component. This will disable the input of the previous GUI, but //- will keep calling its painting signals.

class CL_API_GUI CL_GUIManager : public CL_Component { //! Construction: public: //: GUI Manager Constructor CL_GUIManager(CL_StyleManager *style); //: GUI Manager Destructor virtual ~CL_GUIManager(); //! Attributes: public: //: Returns the currently focused component. CL_Component *get_focus() const; //: Returns the currently captured component. CL_Component *get_capture() const; //: Returns true if input is enabled. bool is_input_enabled() const; //: Return component on top of modal stack or NULL if none CL_Component * get_modal_component() const; //: Returns the event trigger for the gui manager. CL_EventTrigger *get_update_trigger(); //: Returns true if gui manager is currently shutting down bool is_shutting_down() const; //! Operations: public: //: Sets the focus component of the gui. void set_focus(CL_Component *component); //: Draws the GUI once. void show(); //: Runs the GUI message pump continuosly. //-

This function runs the GUI mesage pump continously until CL_GUIManager::quit() is called. //- It will redraw the screen and user events to components as they occour.

//param modal_component: This parameter indicates if input events should only occour from a certain //param modal_component: component or beneath in the component tree. This is used to start modal //param modal_component: message pumps in the system, where you can only interface with a popup or //param modal_component: similar. void run(CL_Component *modal_component = 0); //: Break run loop. void quit(); //: Tells the GUI to start accepting input. void enable_input(); //: Tells the GUI to stop accepting input. void disable_input(); //: Sets the GUI in capture mode. [should we move this out of API space? -- mbn] void gui_capture_mouse(CL_Component *component); //: Takes GUI out of capture mode. [should we move this out of API space? -- mbn] void gui_release_mouse(); //! Signals: public: //: Called when a new component get the focus CL_Signal_v1 &sig_focus_changed(); //! Implementation: private: CL_GUIManager_Generic *impl; friend class CL_Component_Generic; }; #endif