/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGUI="Controls" //! header=gui.h #ifndef header_inputdialog #define header_inputdialog #ifdef CL_API_DLL #ifdef CL_GUI_EXPORT #define CL_API_GUI __declspec(dllexport) #else #define CL_API_GUI __declspec(dllimport) #endif #else #define CL_API_GUI #endif #if _MSC_VER > 1000 #pragma once #endif #include "window.h" class CL_InputDialog_Generic; class CL_InputBox; class CL_CheckBox; class CL_Button; //: CL_InputDialog component //- !group=GUI/Controls! //- !header=gui.h! class CL_API_GUI CL_InputDialog : public CL_Window { //! Construction: public: //: CL_InputDialog constructor CL_InputDialog( const std::string &title, const std::string &button1, const std::string &button2, const std::string &button3, CL_Component *parent, CL_StyleManager *style = NULL); //: CL_InputDialog destructor virtual ~CL_InputDialog(); //! Operations: public: //: Add inputbox with label to dialog. //: The inputbox is deleted by the InputDialog when destroyed. CL_InputBox *add_input_box( const std::string &label = "", const std::string &default_value = "", int inputbox_width = 100); //: Add checkbox with label to dialog. //: The checkbox is deleted by the InputDialog when destroyed. CL_CheckBox *add_check_box( const std::string &text = "", bool checked = false, int check_box_width = 100); //: Get the pointer to one of the built in buttons (ok/cancel/etc) to further customize it //: 0 based. Returns NULL if no button exists at that index CL_Button * get_button(int button); //: Returns the number of the button that was used to close the dialog. int get_result_button(); //! Implementation: private: CL_InputDialog(const CL_InputDialog ©) : CL_Window((CL_Component*)NULL, NULL) { return; } // disallow copy construction. CL_InputDialog_Generic *impl; }; #endif