/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGUI="Framework" //! header=gui.h #ifndef header_layout #define header_layout #ifdef CL_API_DLL #ifdef CL_GUI_EXPORT #define CL_API_GUI __declspec(dllexport) #else #define CL_API_GUI __declspec(dllimport) #endif #else #define CL_API_GUI #endif #include "../Core/System/sharedptr.h" class CL_Component; class CL_Layout_Generic; class CL_Rect; //: Layout types for CL_Layout. //- !group=GUI/Framework! //- !header=gui.h! enum CL_LayoutType { layout_vertical, layout_horizontal, layout_grid }; //: Layout management class. //- !group=GUI/Framework! //- !header=gui.h! class CL_API_GUI CL_Layout { //! Construction: public: CL_Layout(); CL_Layout(const CL_Layout ©); CL_Layout(CL_LayoutType type); virtual ~CL_Layout(); //! Operations: public: void set_grid_columns(int columns); void set_margin(int margin); void set_spacing(int spacing); void add_component(CL_Component *component); void add_component(int index, CL_Component *component); void add_component(int col, int row, CL_Component *component, int span=1); void add_layout(const CL_Layout &layout); void add_layout(int index, const CL_Layout &layout); void add_layout(int col, int row, const CL_Layout &layout, int span=1); void remove_component(CL_Component *component); void remove_layout(CL_Layout *layout); void set_position(const CL_Rect &pos); //! Implementation: private: CL_SharedPtr impl; }; #endif