/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGUI="Controls" //! header=gui.h #ifndef header_menu_node #define header_menu_node #ifdef CL_API_DLL #ifdef CL_GUI_EXPORT #define CL_API_GUI __declspec(dllexport) #else #define CL_API_GUI __declspec(dllimport) #endif #else #define CL_API_GUI #endif #if _MSC_VER > 1000 #pragma once #endif #include "../GUI/component.h" class CL_Menu; class CL_MenuNode_Generic; //: MenuNode component //- !group=GUI/Controls! //- !header=gui.h! class CL_API_GUI CL_MenuNode : public CL_Component { //! Construction: public: //: CL_MenuNode Constructor CL_MenuNode( CL_Menu *parent_menu, CL_StyleManager *style = NULL); //: CL_MenuNode destructor virtual ~CL_MenuNode(); //! Attributes: public: //: Returns a pointer to the CL_Component which is this MenuNodes MenuItem. CL_Component *get_data(); //: Returns true if the mouse is in the submenus of this node. bool has_mouse_in_submenus(); //: Returns true if the mouse is on this component or it's MenuItem //: This overrides CL_Component's has_mouse_over() bool has_mouse_over(); //: Returns true if the node has a submenu. bool has_submenu(); //: Returns true if the node has an open submenu. bool has_open_submenu(); //: Returns the nodes submenu, or NULL if the node has no submenu. CL_Menu *get_submenu(); //: Returns the nodes parent menu. CL_Menu *get_parent_menu(); //: Returns the name of the menu node. //: A menu nodes name forms a part of the path used by the CL_Menu::get_(std::string path) functions. std::string get_name(); //! Operations: public: //: Set the nodes submenu. void set_submenu(CL_Menu *menu); //: Set the nodes parent menu. void set_parent_menu(CL_Menu *menu); //: Set whether the menus should collapse when an node is clicked void set_close_on_click(bool close); //: Close the nodes submenu. void collapse(); //: Open the nodes submenu. void open_submenu(); //: Start the repositioning of the nodes submenus. void reposition_submenus(); //: Set the name of the node. This forms a part of the path used in adressing menu components. void set_name(std::string); //! Signals: public: //: Emitted when repositioning of the menus is requested. CL_Signal_v0 &sig_reposition(); //: Emitted when a menu node is clicked. CL_Signal_v0 &sig_clicked(); //! Implementation: private: CL_MenuNode(const CL_MenuNode ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction. CL_MenuNode_Generic *impl; }; #endif