/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanGUI="Framework" //! header=gui.h #ifndef header_stylemanager #define header_stylemanager #ifdef CL_API_DLL #ifdef CL_GUI_EXPORT #define CL_API_GUI __declspec(dllexport) #else #define CL_API_GUI __declspec(dllimport) #endif #else #define CL_API_GUI #endif #if _MSC_VER > 1000 #pragma once #endif #include class CL_DomElement; class CL_Component; class CL_ResourceManager; class CL_StyleManager_Generic; //: Manages the overall style of the system. //- !group=GUI/Framework! //- !header=gui.h! //-

The style manager is responsible of attaching CL_ComponentStyle objects to //- CL_Component objects.

//-

When a component is constructed, it will contact its style manager's //- connect_styles() function. The style manager will then construct and attach //- component styles to the component.

//-

The style manager also works as a 'component factory' for the component //- manager. By using create_component(), it is possible to create a component //- based on a name and component options describing it.

class CL_API_GUI CL_StyleManager { //! Construction: public: //: Construct a style manager using the specified resources. CL_StyleManager(CL_ResourceManager *resources); //: Destructor. virtual ~CL_StyleManager(); //! Attributes: public: //: Returns style manager's resources. CL_ResourceManager *get_resources(); //! Overrideables: public: //: Create a component based on a type name. virtual CL_Component *create_component( const std::string &type, CL_Component *parent); //: Connect component styles to component. //: The 'type' parameter indicates what type the component is. virtual void connect_styles( const std::string &type, CL_Component *owner)=0; //! Implementation: private: // Disallow copy contruction of style managers. CL_StyleManager(const CL_StyleManager ©) { return; } CL_StyleManager_Generic *impl; }; #endif