/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** Kenneth Gangstų ** (if your name is missing here, please add it) */ //! clanGUI="Controls" //! header=gui.h #ifndef header_window #define header_window #ifdef CL_API_DLL #ifdef CL_GUI_EXPORT #define CL_API_GUI __declspec(dllexport) #else #define CL_API_GUI __declspec(dllimport) #endif #else #define CL_API_GUI #endif #if _MSC_VER > 1000 #pragma once #endif #include "component.h" class CL_Window_Generic; //: Window component //- !group=GUI/Controls! //- !header=gui.h! class CL_API_GUI CL_Window : public CL_Component { //! Enums: public: //: Button enums enum TitlebarButtons { no_buttons = 0, close_button = 1, maximize_button = 2, minimize_button = 4, help_button = 8 }; //! Construction: public: //: Creates a window. CL_Window( int button_enum, CL_Component *parent, CL_StyleManager *style = NULL); CL_Window( const std::string &title, int button_enum, CL_Component *parent, CL_StyleManager *style = NULL); CL_Window( const CL_Rect &pos, const std::string &title, int button_enum, CL_Component *parent, CL_StyleManager *style = NULL); CL_Window( CL_Component *parent, CL_StyleManager *style = NULL); CL_Window( const std::string &title, CL_Component *parent, CL_StyleManager *style = NULL); CL_Window( const CL_Rect &pos, const std::string &title, CL_Component *parent, CL_StyleManager *style = NULL); //: Window destructor virtual ~CL_Window(); //! Attributes: public: //: Returns the window title. const std::string &get_title() const; //: Returns the titlebar button enum. TitlebarButtons get_titlebar_buttons_enum() const; //! Operations: public: //: Sets the window title. //param text: An std::string with the new title void set_title(const std::string &text); //! Signals: public: //: This signal is emitted when the close button on the titlebar is activated CL_Signal_v0 &sig_close_button_clicked(); //: This signal is emitted when the minimize button on the titlebar is activated CL_Signal_v0 &sig_minimize_button_clicked(); //: This signal is emitted when the maximize button on the titlebar is activated CL_Signal_v0 &sig_maximize_button_clicked(); //: This signal is emitted when the help button on the titlebar is activated CL_Signal_v0 &sig_help_button_clicked(); //! Implementation: private: CL_Window(const CL_Window ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction. CL_Window_Generic *impl; }; #endif