/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanNetwork="NetObjects" //! header=network.h #ifndef header_netobject_server #define header_netobject_server #ifdef CL_API_DLL #ifdef CL_NETWORK_EXPORT #define CL_API_NETWORK __declspec(dllexport) #else #define CL_API_NETWORK __declspec(dllimport) #endif #else #define CL_API_NETWORK #endif #if _MSC_VER > 1000 #pragma once #endif #ifdef _MSC_VER #pragma warning(disable : 4786) #endif #include #include "../../signals.h" class CL_NetObject_Server_Generic; class CL_NetPacket; class CL_NetObject_Controller; class CL_NetComputer; class CL_NetGroup; //: Network replication object, server version. //- !group=Network/NetObjects! //- !header=network.h! //-

The netobject is a message dispatcher for objects being replicated over the network.

//-

It provides an easy system for a server object to send messages to replicated clients //- on remote computers, as well as getting answers back.

class CL_API_NETWORK CL_NetObject_Server { //! Construction: public: //: Construct a new netobject, assigning it an unique handle that identifies it over the //: network. CL_NetObject_Server(CL_NetObject_Controller *controller); //: Copy constructor. CL_NetObject_Server(const CL_NetObject_Server ©); //: NetObject destructor. virtual ~CL_NetObject_Server(); //! Attributes: public: //: Returns the netobject handle that identifies it over the network. int get_obj_id() const; //! Operations: public: //: Send a message to client objects. void send(CL_NetGroup &group, int msg_type, const CL_NetPacket &message, bool reliable = true); //: Send a message to client object. void send(CL_NetComputer &computer, int msg_type, const CL_NetPacket &message, bool reliable = true); //! Signals: public: //: Signal emitted when receiving messages of the specified type from a client. CL_Signal_v2 &sig_received_message(int msg_type); //! Implementation: private: CL_NetObject_Server_Generic *impl; }; #endif