/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanNetwork="NetSessions" //! header=network.h #ifndef header_netcomputer #define header_netcomputer #ifdef CL_API_DLL #ifdef CL_NETWORK_EXPORT #define CL_API_NETWORK __declspec(dllexport) #else #define CL_API_NETWORK __declspec(dllimport) #endif #else #define CL_API_NETWORK #endif #if _MSC_VER > 1000 #pragma once #endif #include "../Socket/ip_address.h" #include "netsession.h" class CL_NetComputer_Generic; //: Class representing a computer in a network game. //- !group=Network/NetSessions! //- !header=network.h! class CL_API_NETWORK CL_NetComputer { //! Construction: public: //: Creates a netcomputer object. CL_NetComputer(); CL_NetComputer(const CL_NetComputer ©); //: Net Computer Destructor. virtual ~CL_NetComputer(); //! Attributes: public: //: Returns the IP address (in network byte order) of the computer. CL_IPAddress get_address() const; //: Returns the netsession that the computer is attached to. CL_NetSession get_session(); //: Returns true if computer is disconnected. bool is_disconnected() const; //: Returns the disconnect reason. const std::string &get_disconnect_reason() const; //: Returns true if objects are the same. bool operator == (const CL_NetComputer &other_instance) const; //: Returns true if the other netcomputer is less. //-
This is used for sorting purposes (eg. if you use a std::map
This is used for sorting purposes (eg. if you use a std::map
set reliable to false to send with udp.
void send(const std::string &packet_channel, const CL_NetPacket &packet, bool reliable = true); //: Copy Operator. CL_NetComputer &operator = (const CL_NetComputer &other_instance); //! Implementation: public: CL_NetComputer(class CL_NetComputer_Generic *impl); CL_NetComputer_Generic *impl; }; #endif