/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanSignal="System" //! header=signals.h #ifndef header_slot_generic #define header_slot_generic #ifdef CL_API_DLL #ifdef CL_SIGNALS_EXPORT #define CL_API_SIGNALS __declspec(dllexport) #else #define CL_API_SIGNALS __declspec(dllimport) #endif #else #define CL_API_SIGNALS #endif #if _MSC_VER > 1000 #pragma once #endif #include #include "signal.h" class CL_Slot; //: Slot Generic Class //- !group=Signal/System! //- !header=signals.h! class CL_API_SIGNALS CL_Slot_Generic { //! Construction: public: //: Slot Generic Constructor CL_Slot_Generic(); //: Slot Generic Destructor virtual ~CL_Slot_Generic(); //! Attributes: public: //: Get slot ref int get_slot_ref() const; //: Get signal ref int get_signal_ref() const; //: Returns true if persistent. //-

If the slot is persistent, it will remain connected to //- signals even when all references to CL_Slot are gone.

bool is_persistent() const; //! Operations: public: //: Add slot ref void add_slot_ref(); //: Release slot ref void release_slot_ref(); //: Add signal ref void add_signal_ref(CL_Signal *signal); //: Release signal ref void release_signal_ref(CL_Signal *signal); //: Sets the persistent flag. //-

If the slot is persistent, it will remain connected to //- signals even when all references to CL_Slot are gone.

void set_persistent(bool flag = true); //! Implementation: private: void check_delete(); bool persistent; int slot_ref_count; int signal_ref_count; std::list connected_signals; }; #endif